General Wanli Taesan
- Spawn
- Wed 01:00
- Area
- Geumhoryoung, random point
43 systems from the Kalonline INT version, implemented natively in the C++ source and ready on your server.
Fixed weekly content, just like the in-game Content Schedule. Times are server time.
Full raid tab with raid management, resource donation, raid boss summoning and its own guild raid ranking.
Ranked guild dungeons “Challenge of the Abyss” and “The Ruins of Death” with weekly rankings and records.
Guild-wide buffs for all members, applied and removed cleanly.
The “Guild” tab of the ranking window, filled by the server.
F10 manager Kuk-Jung in the Tower of Priest: create platoons of up to 24 players and turn them into companies.
Return support event: players activate it, complete steps like attendance and daily missions and claim the rewards — one by one or “receive all”.
The INT mission board with daily tasks and rewards.
Login calendar that rewards players for every day they play.
Once-a-day item exchanges at NPCs.
KalPass mission progress, counted by the server.
Field bosses on a schedule, with rewards based on each player’s share of the damage.
Bosses with wind-up skills, multiple phases and enrage.
Which boss is alive, who killed it and when it respawns — written live for your website.
Dungeon Manager with Infinity Tower and Temple of Desire (personal & party, floors 1–6), Tower of Honor and dungeon records.
Timed island run with entry tickets and treasure chests.
Human vs. Doggebi vs. Demon: three teams of up to 30 players (level 70+) with registration, matching and team buffs.
The Volcanic Basin battleground.
Manager and entry for the Land of the Decisive Battle.
Kill-EXP buff in the Lawless Zone, just like INT.
Honor points for PvP kills, saved and shown in the honor ranking.
Server-side code for the INT skills such as Invincible Protection, Indomitable Will, Tiger Breath, Mental Destruction and the 4th Gangshin.
Skills are handed out and raised automatically with the level — including the INT awaken skills, no skill points needed.
Account-wide family level from all your characters, with points for Attack, Hit, Defense, Evasion, HP and EXP.
ESC → Title: titles earned and equipped like on INT.
Magong elements like INT.
Primary stats calculated like the new engine.
ESC → Collections: collect costumes for permanent bonuses.
Weapon costume enhancement and random costume options.
Register items into collections; every completed collection grants its bonus.
Celestial Orb enchanting.
Yeoiju enhancement with Celestial and Guardian Stones.
Ornament upgrade and destroy, Eight Trigrams and the Legacy of the Heavenly King.
The Soul Pocket ornament.
Restore items that were destroyed while enhancing.
The “Disassemble” button in the bag, fully working.
INT item exchange at NPCs, e.g. mounts for Jewels, with clear messages when materials are missing.
Merchant summon ticket that calls the dimension merchant Ye-Rin to you.
Monthly Temple of Desire ticket box for VIP Silver and higher.
Mount collection with stat bonuses, random stats for every battle mount and mount gear.
Ancient Animals (transform eggs) up to level 125, with the values the client shows.
Normal pets have their own buffs, like on INT.
Buff skills of monster pets, like on INT.
Monster pet abilities and Hanin’s Mirror essences with correct stat calculation.
Every system is live on the test server — get access on Discord.